![]() Two are remixes of famous (or infamous) early Strikes, bringing back Sepiks Prime and Phogoth, while the brand new one, The Wretched Eye, is a killer slice of classic Destiny. ![]() That said, Rise of Iron also has three new Strikes to throw into the mix once the expansion hits the daily and weekly playlists. It’s a neat addition, providing a new, tertiary means of further spinning out play-time – Destiny’s true metric of content has always been in reworking more than adding – and also bringing alternative means of progress, beyond simply throwing yourself repeatedly at the same elite event. ![]() Perhaps its biggest incentive for completion is the promise of the new, beautiful-looking, medieval-style Iron Lord armour set. Picking up where the previous Moments of Triumph record left off, this addition formalises abstract progress through a great many activities, offering tangible rewards for all kinds of in-game tasks, from hard-level replays to more ambient achievements. As is always the way with Destiny, the concrete ‘amount’ of content is only an indication of how far it can be reworked and re-experienced through different lenses for different purposes, and although it’s early days, the promise of an eventual experiential scale somewhere between House of Wolves and TTK feels plausible, if gauged slightly closer to the former.īeyond quests – one of which, yes, will earn you the Iron Gjallarhorn – the new Record Book will be key to extended play as well. Not with the same, months-worth volume, certainly, but within just a few hours I’d already unlocked a bonus story mission, with the promise of at least one more to come. Like The Taken King, it spins and recontextualises its content post-‘completion’ through multitudinous spiralling questlines. That said, Rise of Iron does a great job of encouraging sustained play. You’ll wish for more by the slightly premature end, but that’s as much the product of quality as it is brevity. If The Taken King showed what Bungie could do with story and mission design by bringing character to the fore and its lore into the realm of the explicit – while letting the intrigue of its Raid design lightly pepper the rest of the game-world – then Rise of Iron is the logical continuation of that reorientation. ![]()
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